The Zone awaits and the artifact calls. Will you answer?
Thirteen years ago, something came from space. Or from another dimension. Or maybe it was just a cosmic picnic: travellers who stopped, left their garbage behind and moved on. Six Zones appeared along the 43rd parallel, the Pilman Radiant. Inside them, the laws of nature were torn apart.
Stalkers are adventurers, smugglers and outcasts who illegally enter the Zones to recover Artifacts. Some seek fortune. Others, the truth. Many just chase the thrill of defying the impossible.
Anomalies
They crush, burn, freeze or simply erase you from existence.
Artifacts
Endless batteries, healing stones, devices that kill with a flash of green light.
Inorganisms
Creatures neither alive nor dead, made of metal, fire or pure darkness.
Mutants
Animals and humans twisted by the Zone, hunting out of hunger or madness.
The Institute
The IEC controls access to the Zone, hunts stalkers and runs secret experiments.
FLOW system
By Ville Vuorela. No dice: attributes are currency to save your skin.
What makes Stalker unique
- Existential horror
- Brutal realism
- Unsolvable mysteries
- Moral choices
- Roleplay, roleplay, roleplay!
Free Quick-Start Guide
- Core concepts of Stalker RPG
- Basic rules of the FLOW system
- Five complete characters
- Full equipment list
- A ready-to-run adventure
Stalker RPG © Burger Games and Ville Vuorela. Stalker RPG 2nd Edition is a collaboration between Dark Entity Group and Burger Games.


